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MU3031: SOUND DESIGN FOR FILM AND NEW MEDIA (2023-2024)

Last modified: 23 Jul 2024 10:43


Course Overview

This course introduces theoretical and practical aspects of sound design in a wide range of media, including film, TV series, games and interactive platforms. Along with an in-depth analysis of sound design in films and TV series, such as Mirror by Tarkovsky, Gravity by Cuarón, and Weekend by Godard among others, students will acquire practical tools, technologies, and methodologies to create sound design for film and fixed media. Students are also introduced to Unity and FMOD, a game sound design framework used by AAA games, and encourage them to explore possibilities of sound design with new technologies.

Course Details

Study Type Undergraduate Level 3
Term Second Term Credit Points 30 credits (15 ECTS credits)
Campus Aberdeen Sustained Study No
Co-ordinators
  • Dr Suk-jun Kim

What courses & programmes must have been taken before this course?

  • Either Programme Level 3 or Programme Level 4
  • Any Undergraduate Programme (Studied)

What other courses must be taken with this course?

None.

What courses cannot be taken with this course?

Are there a limited number of places available?

No

Course Description

This course will explore theoretical and practical aspects of sound design in a wide range of film and media, particularly focusing on new media, such as games and interactive platforms.

By the end of the course, students will:

  • be able to demonstrate theoretical knowledge and understanding of sound design;
  • be able to acquire a wide range of practical and technical possibilities in sound design;
  • have a general understanding of audio processing based on the basic digital signal processing techniques;
  • be able to create a portfolio of sound design work targeting different media.

Students should have successfully completed music technology and/or electroacoustic music courses in Year 2 or Year 3 as prerequisites.


Contact Teaching Time

Information on contact teaching time is available from the course guide.

Teaching Breakdown

More Information about Week Numbers


Details, including assessments, may be subject to change until 30 August 2024 for 1st term courses and 20 December 2024 for 2nd term courses.

Summative Assessments

Design Project: Individual

Assessment Type Summative Weighting 35
Assessment Weeks 31 Feedback Weeks 33

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Feedback

3 - 4 minutes

Instructor’s oral and written feedback

Learning Outcomes
Knowledge LevelThinking SkillOutcome
ConceptualUnderstandBe able to demonstrate theoretical knowledge and understanding of sound design
ProceduralApplyBe able to acquire a wide range of practical and technical possibilities in sound design
ProceduralApplyHave a general understanding of audio processing based on basic signal processing techniques
ProceduralCreateBe able to create a portfolio of sound design work targeting different media

Design Project: Individual

Assessment Type Summative Weighting 65
Assessment Weeks 36 Feedback Weeks 39

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Feedback

The student can choose to do the sound design either for a 12-minute long film clip or an intermediate-level game template.

Learning Outcomes
Knowledge LevelThinking SkillOutcome
ConceptualUnderstandBe able to demonstrate theoretical knowledge and understanding of sound design
ProceduralApplyBe able to acquire a wide range of practical and technical possibilities in sound design
ProceduralApplyHave a general understanding of audio processing based on basic signal processing techniques
ProceduralCreateBe able to create a portfolio of sound design work targeting different media

Formative Assessment

There are no assessments for this course.

Resit Assessments

Design Project: Individual

Assessment Type Summative Weighting 100
Assessment Weeks 49 Feedback Weeks 51

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Feedback

Instructor’s written feedback

Learning Outcomes
Knowledge LevelThinking SkillOutcome
Sorry, we don't have this information available just now. Please check the course guide on MyAberdeen or with the Course Coordinator

Course Learning Outcomes

Knowledge LevelThinking SkillOutcome
ConceptualUnderstandBe able to demonstrate theoretical knowledge and understanding of sound design
ProceduralApplyHave a general understanding of audio processing based on basic signal processing techniques
ProceduralApplyBe able to acquire a wide range of practical and technical possibilities in sound design
ProceduralCreateBe able to create a portfolio of sound design work targeting different media

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