Last modified: 23 Jul 2024 10:43
This course introduces theoretical and practical aspects of sound design in a wide range of media, including film, TV series, games and interactive platforms. Along with an in-depth analysis of sound design in films and TV series, such as Mirror by Tarkovsky, Gravity by Cuarón, and Weekend by Godard among others, students will acquire practical tools, technologies, and methodologies to create sound design for film and fixed media. Students are also introduced to Unity and FMOD, a game sound design framework used by AAA games, and encourage them to explore possibilities of sound design with new technologies.
Study Type | Undergraduate | Level | 3 |
---|---|---|---|
Term | Second Term | Credit Points | 30 credits (15 ECTS credits) |
Campus | Aberdeen | Sustained Study | No |
Co-ordinators |
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This course will explore theoretical and practical aspects of sound design in a wide range of film and media, particularly focusing on new media, such as games and interactive platforms.
By the end of the course, students will:
Students should have successfully completed music technology and/or electroacoustic music courses in Year 2 or Year 3 as prerequisites.
Information on contact teaching time is available from the course guide.
Assessment Type | Summative | Weighting | 35 | |
---|---|---|---|---|
Assessment Weeks | 31 | Feedback Weeks | 33 | |
Feedback |
3 - 4 minutes Instructor’s oral and written feedback |
Knowledge Level | Thinking Skill | Outcome |
---|---|---|
Conceptual | Understand | Be able to demonstrate theoretical knowledge and understanding of sound design |
Procedural | Apply | Be able to acquire a wide range of practical and technical possibilities in sound design |
Procedural | Apply | Have a general understanding of audio processing based on basic signal processing techniques |
Procedural | Create | Be able to create a portfolio of sound design work targeting different media |
Assessment Type | Summative | Weighting | 65 | |
---|---|---|---|---|
Assessment Weeks | 36 | Feedback Weeks | 39 | |
Feedback |
The student can choose to do the sound design either for a 12-minute long film clip or an intermediate-level game template. |
Knowledge Level | Thinking Skill | Outcome |
---|---|---|
Conceptual | Understand | Be able to demonstrate theoretical knowledge and understanding of sound design |
Procedural | Apply | Be able to acquire a wide range of practical and technical possibilities in sound design |
Procedural | Apply | Have a general understanding of audio processing based on basic signal processing techniques |
Procedural | Create | Be able to create a portfolio of sound design work targeting different media |
There are no assessments for this course.
Assessment Type | Summative | Weighting | 100 | |
---|---|---|---|---|
Assessment Weeks | 49 | Feedback Weeks | 51 | |
Feedback |
Instructor’s written feedback |
Knowledge Level | Thinking Skill | Outcome |
---|---|---|
|
Knowledge Level | Thinking Skill | Outcome |
---|---|---|
Conceptual | Understand | Be able to demonstrate theoretical knowledge and understanding of sound design |
Procedural | Apply | Have a general understanding of audio processing based on basic signal processing techniques |
Procedural | Apply | Be able to acquire a wide range of practical and technical possibilities in sound design |
Procedural | Create | Be able to create a portfolio of sound design work targeting different media |
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