Last modified: 31 May 2022 13:05
This course will
explore theoretical and practical aspects of sound design in a wide range of
film and media, particularly focusing on new media, such as games and
interactive platforms.
Study Type | Undergraduate | Level | 4 |
---|---|---|---|
Term | Second Term | Credit Points | 30 credits (15 ECTS credits) |
Campus | Aberdeen | Sustained Study | No |
Co-ordinators |
|
This course will
explore theoretical and practical aspects of sound design in a wide range of
film and media, particularly focusing on new media, such as games and
interactive platforms.
By
the end of the course, students will:
(While this course is open to all fourth-year students, they are expected to have some basic to intermediate level of knowledge in audio/sound technology, have taken similar courses in the third year, such as Acousmatic Composition (MU3514), or have some experience in computer programming (in any language).)
Information on contact teaching time is available from the course guide.
Assessment Type | Summative | Weighting | 35 | |
---|---|---|---|---|
Assessment Weeks | Feedback Weeks | |||
Feedback |
Mid-term Project |
Knowledge Level | Thinking Skill | Outcome |
---|---|---|
|
Assessment Type | Summative | Weighting | 65 | |
---|---|---|---|---|
Assessment Weeks | Feedback Weeks | |||
Feedback |
Final Project |
Knowledge Level | Thinking Skill | Outcome |
---|---|---|
|
There are no assessments for this course.
Assessment Type | Summative | Weighting | 100 | |
---|---|---|---|---|
Assessment Weeks | Feedback Weeks | |||
Feedback |
Knowledge Level | Thinking Skill | Outcome |
---|---|---|
|
Knowledge Level | Thinking Skill | Outcome |
---|---|---|
Factual | Remember | ILOs for this course are available in the course guide. |
We have detected that you are have compatibility mode enabled or are using an old version of Internet Explorer. You either need to switch off compatibility mode for this site or upgrade your browser.