Last modified: 27 Feb 2018 16:48
This course introduces theoretical and practical aspects of sound design in a wide range of media, inclunding film, TV series, games and interactive platforms. Along with an in-depth analysis of sound design in films and TV series, such as Mirror by Tarkovsky, Gravity by Cuarón, and Weekend by Godard among others, students will acquire practical tools, technologies, and methodologies to create sound design for film and fixed media. Students are also introduced to Unity and FMOD, a game sound design framework used by AAA games, and encourage them to explore possibilites of sound design with new technologies.
Study Type | Undergraduate | Level | 4 |
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Term | Second Term | Credit Points | 30 credits (15 ECTS credits) |
Campus | None. | Sustained Study | No |
Co-ordinators |
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This course will explore theoretical and practical aspects of sound design in a wide range of film and media, particularly focusing on new media, such as games and interactive platforms.
By the end of the course, students will:
(While this course is open to all fourth-year students, they are expected to have some basic to intermediate level of knowledge in audio/sound technology, have taken similar courses in the third year, such as Acousmatic Composition (MU3514), or have some experience in computer programming (in any language).)
While this course is open to all fourth-year students, they are expected to have some basic to intermediate level of knowledge in audio/sound technology, have taken similar courses in the third year, such as Acousmatic Composition (MU3514), or have some experience in computer programming (in any language).
Information on contact teaching time is available from the course guide.
1st Attempt: Mid-term project (35%), final project (65%)
Resit: Resubmission of any failed assignment.
There are no assessments for this course.
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