Last modified: 05 Aug 2021 13:04
This course will
explore theoretical and practical aspects of sound design in a wide range of
film and media, particularly focusing on new media, such as games and
interactive platforms.
Study Type | Postgraduate | Level | 5 |
---|---|---|---|
Term | Second Term | Credit Points | 30 credits (15 ECTS credits) |
Campus | Aberdeen | Sustained Study | No |
Co-ordinators |
|
This course will
explore theoretical and practical aspects of sound design in a wide range of
film and media, particularly focusing on new media, such as games and
interactive platforms.
By
the end of the course, students will:
Information on contact teaching time is available from the course guide.
Assessment Type | Summative | Weighting | 65 | |
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Assessment Weeks | Feedback Weeks | |||
Feedback |
Knowledge Level | Thinking Skill | Outcome |
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Assessment Type | Summative | Weighting | 35 | |
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Assessment Weeks | Feedback Weeks | |||
Feedback |
Mid-term project |
Knowledge Level | Thinking Skill | Outcome |
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There are no assessments for this course.
Assessment Type | Summative | Weighting | ||
---|---|---|---|---|
Assessment Weeks | Feedback Weeks | |||
Feedback |
Knowledge Level | Thinking Skill | Outcome |
---|---|---|
|
Knowledge Level | Thinking Skill | Outcome |
---|---|---|
Conceptual | Understand | Be able to demonstrate theoretical knowledge and understanding of sound design |
Procedural | Apply | Be able to acquire a wide range of practical and technical possibilities in sound design |
Procedural | Apply | Have a general understanding of audio processing based on basic signal processing techniques |
Procedural | Create | Be able to create a portfolio of sound design work targeting different media |
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