Last modified: 28 Jun 2018 10:27
This course will explore theoretical and practical aspects of sound design in a wide range of film and media, particularly focusing on new media, such as games and interactive platforms.
Study Type | Postgraduate | Level | 5 |
---|---|---|---|
Term | Second Term | Credit Points | 30 credits (15 ECTS credits) |
Campus | None. | Sustained Study | No |
Co-ordinators |
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This course will explore theoretical and practical aspects of sound design in a wide range of film and media, particularly focusing on new media, such as games and interactive platforms.
By the end of the course, students will:
This course is for MMus sonic arts students. While other masters student can take the course, they are expected to have a basic to intermediate knowledge of audio/sound technology and/or some basic programming experience (in any language).
Information on contact teaching time is available from the course guide.
1st attempt: Bi-weekly journal submissions (40%) Mid-term project (30%) Final project (30%) Resit: A 4000-word essay related to journal submissions; Mid-term project (30%); Final project (30%).
There are no assessments for this course.
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